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Teräs Käsi Artist Skill Tree (updated 26 March 2004)


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Teräs Käsi Skill Notes:

Maximum Stat Drains Base Damage Damage Distribution
HAM costs presented in the chart below are the highest drains according to testing with extremely low and negative SQF values, even though Base Costs of skills is higher than the Maximum Stat Drains. At TK Master, all races except Trandoshan do a base damage of 390-405 (average: 397.5) which is up from the pre-October 2003 patch values 292-307 (average: 299.5). Base damage variance remains 15 points. Trandoshans have racial bonuses to unarmed damage. All HAM pools are damaged when an attack is effective. Minimum damage done to a primary pool is 10% of the total damage. Maximum damage done to a pool is 80% of total. Directed attacks Head, Leg and Body Hit do 80% damage to the targetted pool and 10% damage to the other two.
Vibro Knuckler Damage Factors Kinetic Resistance Factor Float Damage and Combat Spam

Minimum damage is VK minimum damage plus character minimum damage. Maximum damage is VK damage spread (vkMax - vkMin) multiplied by 1.5 and added to the minimum damage figured above. Once damage is rolled within the upper and lower limits of #1 and #2 above, the result is multiplied by 1.25.

Final damage factors in stance, status and opponent resistances after your attack total is computed. Opponent resistance appears to be the final adjustment made to the total.

Opponent float damage (numbers floating off the head of an opponent) is final total damage, and is usually correct. Damage shown in Combat channel does not include some modifications, including opponent resistances. Float color indicates damage distribution (red is high Health, white is near even distribution, yellow is near even Health and Action, etc.). Float color is computed by converting the percentage of damage done to each pool to an RGB value, as shown with this calculator.

Teräs Käsi Master
Rank Bonuses
Combat Equilibrium +15
Defense Acuity +25
Meditate +25
Unarmed Accuracy +35
Center of Being Dur. +5
Center of Being Eff. +10
Unarmed Damage +70
Unarmed Speed

+20

Damage Mitigation 3  
Special Ability
Spitting Rawl (/unarmedHit3):
4x damage. Hits multiple, random HAM pools on a single opponent. Known to cause stat wounds. Commonly causes Blind, occasionally causes Stun. May have a slight chance of causing Bleed.
Maximum Stat Drains:
Health -24
Action -36
Mind -24
Master Meditative Techniques
Rank Bonuses
Meditate +15
Special Ability
/forceOfWill:
Chance to instantly recover from incapacitation. Upon success, character stands and HAM is equalized (remaining HAM is distributed evenly between pools). One chance to succeed per incapacitation. 60 minute timer begins after a successful attempt, but failure does not start the timer.
Meditate Additional Ability
Heal stat wounds.
Master Balance Conditioning
Rank Bonuses
Unarmed Toughness +4
Special Ability
Charging Wampa (/unarmedKnockDown2):
3x damage. Hits multiple, random HAM pools on a single opponent. Can cause Dizzy on opponent. Fair chance of knocking opponent on their back, causing them to lose attacks, take extra damage and be unable to move until they stand. Opponent's Posture Status icon will show upside-down when effective.
Maximum Stat Drains:
Health -21
Action -32
Mind -21
Master Power Techniques
Rank Bonuses
Unarmed Damage +15
Unarmed Speed +15
Special Ability
Forraderi Death Weave (/unarmedCombo2):
2.5x damage. Hits multiple, random HAM pools on a single opponent. Minimum 10% of total damage to any one pool, max 80%. Averaged over a series of attacks, Combo2 spreads damage evenly between pools.
Maximum Stat Drains:
Health -18
Action -27
Mind -18
Master Precision Striking
Rank Bonuses
Defense Acuity +15
Melee Defense +15
Ranged Defense +15
Unarmed Accuracy +20
Center of Being Dur. +1
Center of Being Eff. +10
Unarmed Toughness +5
Special Ability
Nexu Grin (/unarmedHeadHit1):
2.5x damage. Hits single opponent directing 80% of total damage to opponent's Mind pool. Health and Action receive 10% of total damage each.
Maximum Stat Drains:
Health -18
Action -27
Mind -18
Expert Meditative Techniques
Rank Bonuses
Meditate +15
Meditate Additional Ability
Slows disease until cured.
Expert Balance Conditioning
Rank Bonuses
Combat Equillibrium +10
Def v Dizzy +5
Def v Knockdown +20
Def v Posture Change +10
Def v Stun +5
Unarmed Toughness +4
Damage Mitigation 2  
Expert Power Techniques
Rank Bonuses
Unarmed Damage +15
Unarmed Speed +15
Special Ability
Dancing Dragonsnake (/unarmedSpinAttack2):
2x damage. Hits multiple, random HAM pools on a all attacking opponents within range. Damage figured separately for each opponent.
Maximum Stat Drains:
Health -18
Action -27
Mind -18
Expert Precision Striking
Rank Bonuses
Defense Acuity +15
Melee Defense +15
Ranged Defense +15
Unarmed Accuracy +30
Center of Being Dur. +2
Center of Being Eff. +10
Advanced Meditative Techniques
Rank Bonuses
Meditate +15
Special Ability

/powerBoost:
Buff to Health, Action and Mind pools equal to 1/2 current Mind, excluding Mind buffs. Duration is 5min + ( 5min * (meditate skill mod/100)). Can throw specials while power boosted. Power Boost must be started while meditating, but it is not necessary to remain in meditation during upramp.

1. Initial 50% reduction to Mind. Health and Action max values increase by 1/2 Mind.

2. 1 minute upramp. Health and Action 'heal' to boosted max. Mind heals to non-boosted level, then jumps to 150% Mind.

3. Plateau. 5 min + (5min *(meditate skill mod/100)).
Health, Action and Mind maintain boosted level.

4. 1 minute downramp. HAM depletes to normal levels over 1 minute period. HAM pools damaged below normal max values remain at that value .

Advanced Balance Conditioning
Rank Bonuses
Combat Equillibrium +10
Def v Posture Change +10
Def v Stun +10
Unarmed Toughness +15
Advanced Power Techniques
Rank Bonuses
Unarmed Damage +15
Unarmed Speed +15
Special Ability
Shenbit Bonecrusher (/unarmedCombo1):
2.5x damage. Hits Action for 10% and splits 90% of damage between Health and Mind. Averaged over a series of attacks, Combo1 produces about 65% damage to Health, 25% to Mind and 10% to Action.
Maximum Stat Drains:
Health -13
Action -19
Mind -13
Advanced Precision Striking
Rank Bonuses
Defense Acuity +11
Melee Defense +15
Ranged Defense +10
Unarmed Accuracy +20
Center of Being Dur. +2
Center of Being Eff. +5
Unarmed Toughness +5
Special Ability
Gronda Stomp (/unarmedLegHit1):
2x damage. Hits single opponent directing 80% of total damage to opponent's Action pool. Health and Mind receive 10% of total damage each.
Maximum Stat Drains:
Health -16
Action -24
Mind -16
Intermediate Meditative Techniques
Rank Bonuses
Meditate +15
Meditate Additional Ability
Slows poison until cured.
Intermediate Balance Conditioning
Rank Bonuses
Combat Equilibrium +10
Def v Blind +10
Def v Posture Change +10
Damage Mitigation 1  
Special Ability
Sleeping Krayt (/unarmedKnockDown1):
2x damage. Hits multiple, random HAM pools on a single opponent. Fair chance of knocking opponent on their back, causing them to lose attacks, take extra damage and be unable to move until they stand. Opponent's Posture Status icon will show upside-down when effective.
Maximum Stat Drains:
Health -13
Action -19
Mind -13
Intermediate Power Techniques
Rank Bonuses
Unarmed Damage +15
Unarmed Speed +15
Special Ability
Gundark Slap (/unarmedDizzy1):
2x damage. Hits single opponent. Has fair chance of causing dizzy which can cause opponent to fall on their back randomly while affected. Duration varies. Dizzy icon will show in opponent's status.
Maximum Stat Drains:
Health -10
Action -16
Mind -10
Intermediate Precision Striking
Rank Bonuses
Defense Acuity +15
Melee Defense +15
Ranged Defense +5
Unarmed Accuracy +30
Center of Being Dur. +2
Center of Being Eff. +10
Special Ability
Rancor Rising (/unarmedBodyHit1):
1.5x damage. Hits single opponent directing 80% of total damage to opponent's Health pool. Action and Mind receive 10% of total damage each.
Maximum Stat Drains:
Health -16
Action -24
Mind -16
Teräs Käsi Novice
Rank Bonuses
Combat Equilibrium +10
Defense Acuity +15
Meditate +15
Unarmed Accuracy +20
Center of Being Dur. +5
Center of Being Eff. +15
Unarmed Damage +70
Unarmed Speed +10
Unarmed Toughness +4
Special Ability
Gorax Smash (/unarmedHit2):
3x damage. Hits multiple, random HAM pools on a single opponent.
Maximum Stat Drains:
Health -10
Action -16
Mind -10
Special Ability
/meditate:
Slows bleeding until stopped. Meditate regenerates HAM at the same rate as sitting.
Weapon Certification
Vibro Knucklers
Unarmed IV
Teräs Käsi Fundamentals
Rank Bonuses
Melee Defense +2
Unarmed Accuracy +10
Center of Being Dur. +2
Center of Being Eff. +10
Unarmed Damage +10
Unarmed Speed +5
Unarmed Toughness +10
Special Ability
Leaping Veermok (/unarmedSpinAttack1):
1.5x damage. Hits multiple, random HAM pools on a all attacking opponents within range. Damage figured separately for each opponent.
Maximum Stat Drains:
Health -8
Action -11
Mind -8
Unarmed III
Blinding Attack
Rank Bonuses
Unarmed Accuracy +10
Center of Being Dur. +2
Center of Being Eff. +5
Unarmed Damage +10
Unarmed Speed +5
Unarmed Toughness +10
Special Ability
Aryx Slaxh (/unarmedBlind1):
2x damage. Hits multiple, random HAM pools on single opponent. Supposedly reduces opponent's chance to hit. Actual penalty on opponent is not known. Blind icon shows in opponent's status.
Maximum Stat Drains:
Health -8
Action -11
Mind -8
Unarmed II
Stunning Attack
Rank Bonuses
Unarmed Accuracy +10
Center of Being Dur. +2
Center of Being Eff. +10
Unarmed Damage +10
Unarmed Speed +5
Special Ability
Screaming Squill (/unarmedStun1):
2x damage. Hits multiple, random HAM pools on single opponent. Has a chance to stun opponent supposedly increasing the time it takes to throw attacks. Opponent loses 1 round of attack when first stunned. Stun appears to reduce damage about 20% and increase misses about 20%. Stun icon shows in opponent's status.
Maximum Stat Drains:
Health -8
Action -11
Mind -8
Unarmed I
Street Fighting
Rank Bonuses
Unarmed Accuracy +10
Center of Being Dur. +2
Center of Being Eff. +10
Unarmed Damage +5
Unarmed Speed +5
Special Ability
Steel Hands (/unarmedHit1):
2x damage. Hits multiple, random HAM pools on single opponent.
Maximum Stat Drains:
Health -5
Action -8
Mind -5
Novice Brawler
Rank Bonuses
Taunt +10
Unarmed Accuracy +10
Center of Being Dur. +5
Center of Being Eff. +10
Unarmed Damage +15
Unarmed Speed +5
Special Ability
/berserk1:
+112 damage for 20 seconds, but cannot throw specials. Supposedly increases chance to be hit. Berserk icon shows in your status.
Maximum Stat Drains:
Health -81
Action -54
Mind -4
Special Ability
/intimidate1:
Opponent does 1/2 damage while intimidated. Intimidated icon shows in opponent's status. Range 30m.
Maximum Stat Drains:
Health -72
Action -54
Mind -9
Special Ability
/warCry1:
Preventsopponents from attacking. Duration 10 sec. Range 30m.
Maximum Stat Drains:
Health -144
Action -81
Mind -9
Special Ability
/taunt:
Single target. When used on attacking MOB, successful application will draw MOB attention to taunter. No effect in PvP. Range 65m.
Maximum Stat Drains:
Health -45
Action -45
Mind -67
Special Ability
Riding Bantha (/unarmedLunge1):
1x damage. Range 20m. Chance to lower opponent's posture (standing to kneeling, kneeling to prone). Depending on weapon and range, opponent may not be able to attack from lowered stance, and cannot walk or run. 30 seconds must pass before lunge or KD can be used successfully again against same opponent.
Maximum Stat Drains:
Health -8
Action -11
Mind -8
Special Ability
/centerOfBeing:
Increases chances of performing evade and counterattack. At TKm about 1/3 of attacks evaded or countered. Counterattack appears to have a chance of throwing status and DOT attacks back on the attacker.
Maximum Stat Drains:
Health -45
Action -90
Mind -135
 

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