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Postby Taigei » Mon Jun 23, 2003 7:26 pm

Posting ideas for subdivisions and corps (possible officer positions) within TKO.

1. SWG's skills-based player-community systems make it not only possible but desirable to create a PA which has divisions and corps of specialists such as Smugglers Corps, Weaponsmithing Corps, etc.

2. TKO is not limited to Teras Kasi only, nor is it required that a member learn melee or Teras Kasi.


What I need to see is a brief description of the position or corps.
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Postby Sinjin » Mon Jun 23, 2003 9:02 pm

Having a Corps for each profession type is a great idea, and should be implemented. Are we going to have a Corps for Riflemen, a Corps of Carbineers, and a Corps of Pistoleers? Or would we make a Corps of Ranged Combat Specialists, and let them further subdivide internally as necessary? Or are we concentrating on advancing the TKA archetype as the head organization for each server, while drawing support from other professions including other combat types?

In the case of non-combat professions such as Artisans and all the related advanced professions, I'm not sure which approach would be best. I think the best way would be to take, say, Weaponsmiths and let them form their own Corps, then Novice Artisans desiring to be Weaponsmiths can be attached to that Corps and brought up normally through the Engineering skill branch. Anyone moving into other professions can easily be transferred (see my other post about lateral promotions).

In the end, while I think it is important to become organized in order to run a multi-server organization, we can't lose sight of the individual and his or her fun experience. I mentioned in another post that players in leadership positions aren't getting paid for their services. It would be more accurate to say that they are being paid with a fun and rewarding experience.We should remain flexible while organizing a heirarchy and be very open to suggestions for improvement from each of the members, regardless of rank.

This reply isn't very structured, and is meant to be taken as a collection of suggestions only. I really want to hear what other people think about my comments.
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Postby Valyriant » Mon Jun 23, 2003 10:27 pm

Well, what I think we should do is: Seperate the guild (excuse my daoc'ishness) into 3 sections: Melee combat, Ranged Combat, and Non-combat professions. Then, pick a leader for each section, preferably a beta member who has a certain amount of expertise in the Order that they are in charge of. Then, let the person run their order how they would like to, as long as it doesnt interfere with the main leader's (Taigiei) view of how it should be done. I think that the person in charge of an order should, after playing with the other members of his order, pick a sub-leader for each different profession type. For instance, the non combat Order would have sub-leaders for Weaponsmithing, armorsmithing, tailoring, musician, dancer, etc., u get the point. This establishes a chain of command, along with a democracy and congress of sorts, used to make more important decisions within the PA. Then, suppose a really big decision comes up, each Order deliberates within their own ranks, comes to a conclusion, then delivers their results to the other 2 orders. This leads to a check and balance system, because, in order for a decision to be made, 2/3 of the "assembly" (two of the 3 orders) have to be in agreement, mimicking the way that our own government works. I kind of went off on a tengent, but i would really like to see something like this used, because it is very organized, but it doesnt give any one person too much work. Taigei would just basically have to keep eveything supervised and make sure that everything was running well withtin the PA as a whole. The leader of each Order would have a similar job, except smaller and specialized to their chain of command. I believe this system would be very efficient, but will probably only be possible if there is some kind of alliance function enabled.
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Postby Taigei » Tue Jun 24, 2003 1:46 am

I like where this is going - porfession-based divisions, but, if I read correctly Val, not individual PAs for each division.
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Postby Valyriant » Tue Jun 24, 2003 2:46 pm

It would be nice to be able to visibly seprate them though. So if people need armor, they'll be like "oh ill just see who's online from the noncrafter guild. Or if they wanna start a combat group, message a few people from the melee guild and a few from the ranged guild. But this would not be possible unless there was a way to actually have subguilds inside the same guild, similar to the way that Shadowbane did it.
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Postby Taigei » Tue Jun 24, 2003 3:36 pm

Hmmm. I sure like that idea.
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