More data on special attack damages, ranges and costs is been gathered. Stay tuned for updates.
| Rank Bonuses |
| General Melee Accuracy |
+10 |
| General Melee Speed |
+10 |
| Innate TK Armor |
+20 |
| Meditate |
+25 |
| Melee Defense |
+20 |
| Ranged Defense |
+20 |
| Unarmed Damage |
+45 |
| Unarmed Defense |
+15
|
| Special Ability |
Advanced Combo Attack: |
| Special Ability |
Advanced Dizzy Attack:
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| Master Meditative Techniques |
| Rank Bonuses |
| Meditate |
+15 |
| Special Ability |
/forceOfWill:
Chance to instantly recover from incapacitation. One chance to succeed per incapacitation. 60 minute timer begins after a successful attempt, but failure does not start the timer. |
| Meditate Additional Ability |
| Heal stat wounds. |
|
|
| Master Balance Conditioning |
| Rank Bonuses |
| Innate TK Armor |
+3 |
| Melee Defense |
+5 |
| Ranged Defense |
+5 |
| Unarmed Defense |
+5 |
| Special Ability |
Advanced Leg Sweep:
Greater chance of knocking down an opponent. |
|
|
| Rank Bonuses |
| General Melee Speed |
+5 |
| Innate TK Armor |
+3 |
| Unarmed Damage |
+30 |
| Unarmed Speed |
+15 |
| Special Ability |
| Taunt Bonus |
|
|
| Master Precision Striking |
| Rank Bonuses |
| General Melee Accuracy |
+15 |
| Melee Defense |
+5 |
| Unarmed Damage |
+15 |
| Special Ability |
| Taunt Bonus |
|
|
| Expert Meditative Techniques |
| Rank Bonuses |
| Meditate |
+15 |
| Special Ability |
Dizzy Recovery:
Chance to instantly recover from Dizzy state.
|
| Meditate Additional Ability |
| Slows disease until cured. |
|
|
| Expert Balance Conditioning |
| Rank Bonuses |
| Innate TK Armor |
+3 |
| Melee Defense |
+5 |
| Ranged Defense |
+5 |
| Unarmed Defense |
+5 |
| Special Ability |
Stun Recovery:
Chance to instantly rcover from Stun State. |
|
|
| Rank Bonuses |
| General Melee Speed |
+5 |
| Innate TK Armor |
+3 |
| Unarmed Damage |
+30 |
| Unarmed Speed |
+5 |
| Special Ability |
Improved Dizzy Attack:
Greater chance of causing opponent to become Dizzy. |
|
|
| Expert Precision Striking |
| Rank Bonuses |
| General Melee Accuracy |
+15 |
| Melee Defense |
+5 |
| Unarmed Damage |
+15 |
| Special Ability |
| Improved Combination Attack: |
|
|
| Advanced Meditative Techniques |
| Rank Bonuses |
| Meditate |
+15 |
| Special Ability |
/powerBoost:
CHance to increase Health by 500 for 10 minutes.
|
|
|
| Advanced Balance Conditioning |
| Rank Bonuses |
| Innate TK Armor |
+2 |
| Melee Defense |
+5 |
| Ranged Defense |
+5 |
| Unarmed Defense |
+5 |
| Special Ability |
Improved Leg Sweep:
Greater chance of knocknig down an opponent. |
|
|
| Advanced Power Techniques |
| Rank Bonuses |
| Innate TK Armor |
+2 |
| Unarmed Damage |
+30 |
| Unarmed Speed |
+5 |
| Special Ability |
| Taunt Bonus |
|
|
| Advanced Precision Striking |
| Rank Bonuses |
| General Melee Accuracy |
+10 |
| Melee Defense |
+5 |
| Unarmed Damage |
+15 |
| Special Ability |
| Taunt Bonus |
|
|
| Intermediate Meditative Techniques |
| Rank Bonuses |
| Meditate |
+15 |
| Special Ability |
Blind Recovery:
Chance to instantly recover from Blind state.
|
| Meditate Additional Ability |
| Slows poison until cured. |
|
|
| Intermediate Balance Conditioning |
| Rank Bonuses |
| Innate TK Armor |
+2 |
| Melee Defense |
+5 |
| Ranged Defense |
+5 |
| Unarmed Defense |
+5 |
| Special Ability |
| Improved Center of Being: |
|
|
| Intermediate Power Techniques |
| Rank Bonuses |
| Innate TK Armor |
+3 |
| Unarmed Damage |
+30 |
| Unarmed Speed |
+15 |
| Special Ability |
Dizzy Attack:
Does not appear to be useful. Chance to cause opponent to become Dizzy making it more difficult for opponent to recover from knock down. |
|
|
| Intermediate Precision Striking |
| Rank Bonuses |
| General Melee Accuracy |
+10 |
| Melee Defense |
+5 |
| Unarmed Damage |
+10 |
| Special Ability |
| Combination Attack |
|
|
| Rank Bonuses |
| Innate TK Armor |
+20 |
| Meditate |
+15 |
| Melee Defense |
+15 |
| Ranged Defense |
+15 |
| Unarmed Accuracy |
+10 |
| Unarmed Damage |
+60 |
| Unarmed Speed |
+5 |
| Special Ability |
Meditate:
Slows bleeding until stopped. Character must be sitting before entering meditation. Healing speed is same as sitting. |
|
|
Unarmed IV
Teräs Käsi Fundamentals |
| Rank Bonuses |
| Unarmed Accuracy |
+20 |
| Unarmed Damage |
+10 |
| Unarmed Defense |
+10 |
| Unarmed Speed |
+10 |
| Special Ability |
Leg Sweep:
Chance to knock down opponent.
|
|
|
Two-handed IV
Fatal Finesse |
| Rank Bonuses |
| 2-handed Melee Accuracy |
+20 |
| 2-handed Melee Defense |
+10 |
| 2-handed Melee Speed |
+10 |
| Special Ability |
Armor Break :
Reduces opponent's armor effectiveness. Skill can be used while unarmed.
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|
|
|
Unarmed III
Blinding Attack |
| Rank Bonuses |
| Unarmed Accuracy |
+15 |
| Unarmed Damage |
+10 |
| Unarmed Defense |
+10 |
| Unarmed Speed |
+5 |
| Special Ability |
Lunge:
Chance to knock down opponent, Damage done to opponent is 80%. Increased range [TBA]
|
|
|
| Rank Bonuses |
| 2-handed Melee Accuracy |
+15 |
| 2-handed Melee Defense |
+10 |
| 2-handed Melee Speed |
+5 |
| Special Ability |
Center of Being:
Reduces damage taken by 1/2. While active, light rings rise up around character.
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|
|
Unarmed II
Stunning Attack |
| Rank Bonuses |
| Unarmed Accuracy |
+15 |
| Unarmed Damage |
+10 |
| Unarmed Defense |
+10 |
| Unarmed Speed |
+10 |
| Special Ability |
Melee Strike :
+10% damage. |
|
|
Two-handed II
Strength & Precision |
| Rank Bonuses |
| 2-handed Melee Accuracy |
+15 |
| 2-handed Melee Defense |
+10 |
| 2-handed Melee Speed |
+10 |
| Special Ability |
Lunge:
-20% damage. Chance to knock down opponent, Increased range [TBA]
|
|
|
|
Unarmed I
Street Fighting |
| Rank Bonuses |
| Unarmed Accuracy |
+15 |
| Unarmed Damage |
+10 |
| Unarmed Defense |
+10 |
| Unarmed Speed |
+5 |
| Special Ability |
Center of Being:
Reduces damage taken by 1/2. While active, light rings rise up around character.
|
|
|
Two-handed I
Weighted Stances |
| Rank Bonuses |
| 2-handed Melee Accuracy |
+15 |
| 2-handed Melee Defense |
+10 |
| 2-handed Melee Speed |
+5 |
| Special Ability |
Melee Strike
+10% damage.
|
|
|
|
| Rank Bonuses |
| General Melee Accuracy |
+10 |
| General Melee Speed |
+5 |
| Melee Defense |
+10 |
| Unarmed Damage |
+30 |
| Special Ability |
Knock Down Recovery:
Chance to instantly recover from Knock Down state.
|
| Special Ability |
Taunt:
Chance to cause target to ignore others and attack you. |
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