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Bug Note Solo vs. Group The first leg of missions can be done solo or in a group of two as opposed to groups of 3 or more, which may save time in the long run since the group can convene at Leia's outpost once the first round of missions are complete. Each group member can take the Leia mission and the group as a whole take turns assisting in the completion of each member's mission. The final mission is a lot of fun and most people will want to do it several times. Group members should agree on a planet for the Safehouse and Leia missions. Rebel Starting Points for Cries of Alderaan Act 3 There are two considerations for choosing mission planets: Cost and Travel Safety. From Naboo, the cheapest travel will be to Lok, and from Corellia the cheapest is Dantooine, with Dathomir being second least expensive. Completion of the final act requires travel to an advanced planet (Dantooine, Endor, Lok, Dathomir or Yavin 4), but you will not be asked to travel more than one planet away. Balance cost against whether you feel you can navigate the planet safely. The Rebel Coordinator The first time you talk to a Rebel Coordinator, he or she is waiting for information from another officer, and sends you to the city's Commerce Guild to talk to the officer. The officer will give you the information which you will return to the Coordinator. Once the coordinator receives the information, you will be given an off-planet mission to talk to a scout. You can drop the mission if you don't like the mission planet by talking to the Coordinator and saying you can't complete the mission right now. Talk to the coordinator again and accept the mission. Repeat until you get the planet you want. There is no penalty for dropping the mission. The Scout You will receive a motor repair kit which will appear in your inventory, and a waypoint to a caravan. Your job is to talk to the caravan leader who will be at the waypoint. The Caravan The broken engine will appear in your inventory. Click on the repair tool the scout gave you and select the "Repair" option. The engine is repaired. Talk to the caravan leader and say you've finished repairs. The engine will disappear from your inventory and you will receive the encrypted data disk. Return to the Rebel Coordinator on your starting planet. The Coordinator will tell you to see the Tactical Officer at the city's Combat Guild while the disk is being decoded. The Tactical Officer The Safehouse The Safehouse structure is the same layout as the outpost cloning facilities which is small and has three rooms. The NPCs at the facility are non-aggro and will only assist other NPCs in the same room. There are two guards outside the door which should be no trouble to defeat. Inside there are three rooms: One room has one NPC, while the other two rooms have two each. The NPCs inside the building are more difficult than the guards, and the two guarding the container holding the Alderaanian Flora are the toughest. Clear one room at a time. Once clear of guards, open the container and retrieve the Alderaanian Flora. There is a panel in the same room as the container which you should use to set the self-destruct sequence. Set it and clear the building. Once the building is destroyed, return to the Tactical Officer at the Combat Guild of your starting planet. More Safehouse Missions When you are ready, return to the Rebel Coordinator to receive an off-planet location for Leia. Drop the missions and retake them until you receive a planet location you like - preferably the one at which you cloned for the Safehouse mission. Now is the time to get your stats buffed if you're planning on doing so. Report to Princess Leia
Defending the Rebel Facility All the action is outside of the facility. When you arrive, you will see about 10 Rebel troops guarding the facility, mostly at the front. They appear to use the basic NPC AI and will move, attack and assist as you would expect any Rebel NPCs to do. You cannot command or heal the Rebel troops. The Rebels are tactically good for one thing: Delaying the Imperial troops. Don't count on them to kill the Imperials, and work quickly to eliminate the STs to keep as many Rebels alive as you can. However, it is better to hold off rescuing a group member fighting with three Imperials in the back of the building until you kill the Imperial fighting three Rebel NPCs near the door - the Imperial near the door is the greatest threat (the Rook on the 8th rank). A mission timer starts once the mission-bearer is near the facility. There are three waves of STs which appear to come at set times after the missions starts, whether you've defeated the STs from the previous wave or not. The first wave is easiest, so don't get cocky. The STs will appear as yellow blips on the radar and overhead map if you are covert, and red if you are overt or TEF'd. The first wave of STs (about 11k average HAM) will be 3-5 and appear randomly around the facility. Take out those nearest the front first. Knockdown and Dizzy attacks are particularly useful, but pay attention: A second KD from any profession will cause an opponent to get up if already prone from a previous KD. The goal is to maximize damage to opponents while minimizing damage taken by allies. Once the first wave is clear, gather at the front of the facility and heal up. Camps can be set near the facility. The second wave appears with 6-8 STs, again placed randomly around the facility. Work from front to back and heal group members between kills, unless your role is group medic. Although I'm not sure, the second and third round STs seem to use more special attacks, such as bleed and power hits which exceed 1k damage. Heal up after the second wave is clear. The third wave includes about 10 STs so it is vital to protect the front door by eliminating the STs nearest the front and working your way back. Rebel NPCs, their numbers dwindled, may be scattered from previous battles and in poor shape: They won't be able to hold off the advancing STs by themselves. After clearing the front of the building from STs, it is better to clear one side, then the other rather than clearing one side then the back. After the third wave is clear, you may have to wait several minutes until the mission-bearer receives the badge-awarded message. I'm not sure if the mission-bearer has to be in the vicinity of the facility to receive the badge. Once the badge is received, the mission-bearer is told to return to Leia who will express her gratitude on behalf of the alliance, say the mission is complete, but Tactical Officers will continue to give Safehouse missions so players can collect more Alderaanian Flora. Returning to Leia appears to be optional.
May the Force be with you. ~Taigei~
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